Research Paper On Video Game Violence

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To overcome that problem, the researchers surveyed approximately 1000 14- and 15-year-old adolescents of both genders and their parents.

The teens were asked questions surrounding video game play, such as how much they played, what kinds of games were involved, and the ratings of the games.

This research comes at a crucial time for the industry as debate around the effect of violent video games has returned with renewed increased vigour over the last 12 months.

Last year US president Donald Trump suggested violent video games were partly to blame for the Marjory Stoneman Douglas high school shooting in Parklands, Florida which left 17 dead, and convened a meeting with game company executives to discuss the issue.

Although there was no correlation found between playing video games and agressive behaviour in tennagers, researchers noted that games can provoke angry feelings or reactions.

"Anecdotally, you do see things such as trash-talking, competitiveness and trolling in gaming communities that could qualify as antisocial behaviour,' says Przybylski.

They were also asked if they thought games made them more aggressive, particularly immediately after playing.

The parents were asked similar questions regarding video game play by their child and perceived aggressive tendencies.

The studies all examined how violent video game play affected changes in real-world physical aggression over time, ranging from three months to four years.

Examples of physical aggression included incidents such as hitting someone or being sent to the principal’s office for fighting, and were based on self-reports by children, parents, teachers and peers.


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